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iOS 10 Development with Swift
IPhone Training Overview:

This 5-day course teaches attendees how to build iOS 10 native applications for iPhone and iPad using the Swift programming language (version 3) and Apple's Xcode IDE (version 8).

IPhone Training Prerequisites:

All students should have substantial previous programming experience using an object-oriented C-based language such as C#, Java, or C++.

An Apple computer running OS X 10.11.5 (or later) and Xcode 8 (or later).


IPhone Training Course duration:

5 days

IPhone Training Course outline:
  • Introduction
    • iOS Devices
    • iOS Operating System
    • Programming Languages
    • Development Tools
    • iOS SDK
    • Apple Developer Program
  • Swift Fundamentals
    • Introduction
    • Playgrounds
    • Statements
    • Constants and Variables
    • Basic Types
    • Conditionals and Loops
    • Optionals
    • Functions
    • User Defined Types
    • Automatic Reference Counting (ARC)
  • Unit Testing
    • Introduction
    • XCTest Framework
    • Xcode Service
  • iOS App Architecture
    • Introduction
    • Model-View-Controller (MVC)
    • View Controllers
    • Storyboards
    • Outlets
    • Actions
  • Auto Layout
    • Introduction
    • Autoresizing Masks
    • Constraints
    • Insufficient Constraints
    • Misplaced Views
    • Conflicting Constraints
    • Content Hugging and Compression Resistance
    • Variations
  • More Swift
    • Computed Properties
    • Property Observers
    • Inheritance
    • Access Control
    • Type Casting
    • Initialization
    • Deinitialization
    • Collections
  • Storyboards
    • Scenes
    • Segues
    • Moving Data Between Controllers
    • Navigation Controller
  • Protocols
    • Introduction
    • Optional Members
    • Loose Coupling
  • Table Views
    • Introduction
    • Styles
    • Data Sources and Delegates
  • More Swift
    • Extensions
    • Function Types
    • Closures
  • Error Handling
    • Introduction
    • Representing and Throwing Errors
    • Handling Errors
    • Cleanup Actions
    • Guards
  • Networking
    • URL Loading System
    • NSURLSession
    • Asynchronous Downloads
    • Strings and Images
    • JSON
    • Multithreading
  • Local Storage
    • User Defaults
    • Sandboxing
    • Working with Files
    • Archiving
    • SQLite
    • Core Data
  • Multitouch, Taps, and Gestures
    • Introduction
    • Touches
    • Taps
    • Notification Methods
    • Gesture Recognizers
  • Drawing
    • Core Graphics and Quartz 2D
    • Points, Coordinates, and Pixels
    • Graphics Context
  • Animation
    • Core Animation
    • UIView Core Animation Blocks
    • Animation Curves
    • Transformations
  • App States
    • Introduction
    • Best Practices
    • App States
    • App Lifecycle
    • Moving to the Background
    • Memory Usage
    • Background Execution
  • Notifications
    • Local Notifications
    • Push Notifications
  • Core Location
    • Basics
    • Location Accuracy
    • Distance Filter
    • Calculating Distances
    • Compass
    • MapKit
  • Localization
    • Introduction
    • Resources
    • Language and Region
    • Locale
    • Text, Dates, and Numbers
  • Running on a Physical Device
    • Introduction
    • Project Configuration
    • Launching an App
  • Performance and Power Optimization
    • Introduction
    • Measuring Performance
    • Responsiveness
    • Memory Usage
    • Networking
  • Deployment
    • Icons and Launch Images
    • Archiving
    • Distribution
    • iTunes Connect

Please contact your training representative for more details on having this course delivered onsite or online

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