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Flash MX: Level 1 (Windows)
Macromedia Training Overview

Flash MX: Level 1 is a hands-on course that will introduce you to the basics of creating objects and animating in Macromedia's Flash MX. You will explore the basics of Flash, including tools and features, and will create different types of animations. Finally, you will publish material for the Web.

Target Student:

This course is intended for students with little or no experience creating Flash animations, who want to create animations using Macromedia Flash MX.

Prerequisites

In order to take this course, you need to be familiar with your computer's operating system and basic operation

Delivery method

Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities.


Benefits:

After completing this course, students will know how to create custom Flash animations for use on the Web. Students will create frame-by-frame, shape-tweened, and motion-tweened animation using both custom and imported graphics as well as text.


What's Next:

After completing this course, students may want to take Flash MX: Level 2 course to learn more advanced techniques.


Certification

Flash MX: Level 1 is one of three courseware titles that address the Macromedia Certified Professional Program objectives for the Certified Macromedia Flash MX Designer exam. This exam is intended to cover the most critical job activities of a Flash designer. Macromedia provides a comprehensive list of pre-requisite skills, knowledge, and experience that candidates should possess prior to taking the exam.


Hardware/Software Requirements

You will need

  • An Intel Pentium 200 MHz or equivalent processor.
  • Windows 98 SE, Me, NT4, 2000, or XP.
  • 64 MB of random-access memory (128 MB recommended) plus a minimum of 85 MB of available disk space (64 recommended).
  • 1024 x 768, 16-bit (thousands of colors) color display or better.
  • Either Microsoft Internet Explorer 5.0 and/or Netscape Navigator 4.0 (or later version).
  • Macromedia Flash MX.
  • A CD-ROM drive.
Performance-Based Objectives

Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
  • View a Flash movie and modify the appearance of the Stage.
  • Draw, paint, and create custom colors, gradients, and line styles.
  • Manipulate objects, describe shape interaction, and import artwork.
  • Add text and manipulate its behavior and appearance.
  • Build layers and use them to create various effects.
  • Create frame-by-frame, shape-tweened, and motion-tweened animation.
  • Publish a Flash movie.
Course duration

1 Day


Macromedia Training Course outline

Lesson 1: The Flash Environment
  • Topic 1A: What is Flash?
  • Topic 1B: The Flash Work Environment
Lesson 2: Drawing and Painting
  • Topic 2A: Vector vs. Raster Graphics
  • Topic 2B: Basic Drawing and Painting Tools
  • Topic 2C: Creating Custom Colors, Gradients, and Line Styles
Lesson 3: Manipulating Objects
  • Topic 3A: Selecting Objects
  • Topic 3B: Object Interaction
  • Topic 3C: Transforming and Grouping Objects
  • Topic 3D: Bitmap Images
Lesson 4: Working with Text
  • Topic 4A: Text Blocks
  • Topic 4B: Converting Text into Shapes
Lesson 5: Multiple Layers in a Movie
  • Topic 5A: Creating and Managing Multiple Layers
  • Topic 5B: Mask Layers
  • Topic 5C: Aligning Objects
Lesson 6: Creating Animation
  • Topic 6A: Frame-by-Frame Animation
  • Topic 6B: Shape-Tweened Animation
  • Topic 6C: Motion-Tweened Animation
  • Topic 6D: Guide Layers
  • Topic 6E: Mask Animations
Lesson 7: Publishing Your Flash Movie
  • Topic 7A: Selecting Your Publishing Settings
  • Topic 7B: Previewing and Publishing Files
Appendix A: Macromedia Certified Professional Program
  • Certified Macromedia Flash MX Designer

Please contact your training representative for more details on having this course delivered onsite or online

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