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3D Studio Max: Introduction
Discreet Courses Overview

Students will learn the basics of the 3D Studio Max application package.

Target Student:

Students wishing to gain an initial exposure to a powerful special-effects computer program, which provides 3D geometric objects, perspectives, basic image manipulation and rendering.


Prerequisites

Familiarity with personal computers and a working knowledge of Windows 95/98/NT.


Delivery Method:

Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities


Benefits:

Students will learn about the 3D environment, basic 3D object creating, positioning and modification.


What's Next:

3D Studio Max: Introduction is the first course in this series. 3D Studio Max: Modeling, the next course in this series, teaches student how to create complex figures and objects. Students who want to learn advanced features can take 3D Studio Max: Animation, Rendering & Video Post.


Hardware/Software Requirements

You will need:

  • At least 128 megabytes (MB) of Random Access Memory (RAM) (256 MB recommended)
  • At least 350 MB of free hard-disk space
  • Al least 300 MB of Windows swap file space
  • A Pentium II, 200 MHz or faster processor
  • A video card that supports at least 1024x768 resolution at High Color (1280x1024) at True Color (recommended)
  • A mouse or compatible tracking device
  • A CD-ROM drive
  • Windows 98 or Windows NT 4.0 (Workstation or Server version) with Service Pack 3 or greater (Service Pack 4 is needed for Year 2000 compliance and to use online help)
  • A parallel port for hardware lock
  • To view online help, Internet Explorer 5.0 or greater (included on installation CD)
  • Windows Media Player (or other player that supports AVI playback)
Performance-Based Objectives

Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:

  • Find their way around the 3D Studio Max workspace environment
  • Create 3D geometric objects from different perspectives
  • Manipulate objects they create by scaling, rotating, and copying them
  • Reshape their objects by applying modifiers
  • Create other powerful building-block objects, such as lines and 2D shapes
  • Know how lights and cameras and enhance their scenes
  • Animate the objects they create and render them to still or animated images
Course duration

1 Day


Discreet Courses Course outline

Lesson 1: The 3D Studio Max Environment

  • The Viewpoints
  • Command Panels
  • The Menu Bar
  • The Main Toolbar and Tab Panel
Lesson 2: Objects Overview

  • Identifying and Creating Primitives
  • Using the Viewports
  • Selecting Objects
Lesson 3: Transforming Objects

  • Transform Concepts
  • Working with Transforms
  • Transform Options
  • Other Object Transformations
Lesson 4: Modifying Objects

  • Types of Modifiers
  • The Modifier Stack
  • Modifying Sub-Objects
Lesson 5: Additional Objects and Tools

  • Identifying and Creating Splines
  • Lights and Cameras
  • More 3D Studio Max Tools
  • The Material Editor
Lesson 6: Animation and Rendering Basics

  • Animation
  • Rendering



Please contact your training representative for more details on having this course delivered onsite or online

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