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3ds max 4 : Introduction
Discreet Courses Overview

3ds max 4: Introduction is a hands-on instruction book that will introduce you to the 3ds max environment and basic functionality.

Delivery Method:

3ds max 4: Introduction is an instructor-lead course with providing ample hands-on task opportunities which provide the student with program experience.


Hardware/Software Requirements

You will need:

  • An Intel-compatible processor, running at 300 MHz or better.
  • A graphics card that supports at least 1024x768 resolution at High Color (1280x1024 at True Color recommended).
  • Windows 98 or 2000.
  • At least 128 megabytes (MB) or Random Access Memory (RAM) (256 MB recommended).
  • At least 400 MB of free hard disk space.
  • At least 300 MB swap file space.
  • A CD-ROM drive.
  • A mouse or compatible tracking device.
  • To view the online help, Internet Explorer 5.0 or greater.
  • Windows Media Player (or other player that supports AVI playback).
Performance-Based Objectives

Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
  • Identify key components of the 3ds max workspace environment.
  • Create lines, 2D, and 3D geometric objects from different perspectives.
  • Alter objects by scaling, rotating, and copying them.
  • Reshape objects by applying modifiers.
  • Enhance scenes by adding materials, lights and cameras.
  • Animate objects and render them to still or animated images.
Course duration

1 Day


Discreet Courses Course outline

Lesson 1: The 3ds max Environment
  • Topic 1A: Introducing 3ds max
  • Topic 1B: The Viewports
  • Topic 1C: The Command Panels
  • Topic 1D: The Menu Bar and Main Toolbar
Lesson 2: Objects Overview
  • Topic 2A: Identifying and Creating Primitives
  • Topic 2B: Identifying and Creating Splines
  • Topic 2C: Using the Viewports
  • Topic 2D: Selecting Objects
Lesson 3: Transforming Objects
  • Topic 3A: Transform Concepts
  • Topic 3B: Working with Transforms
  • Topic 3C: Transform Options
  • Topic 3D: Other Object Transformations
Lesson 4: Modifying Objects
  • Topic 4A: Types of Modifiers
  • Topic 4B: The Modifier Stack
  • Topic 4C: Modifying Sub-Objects
Lesson 5: Additional Objects and Tools
  • Topic 5A: Lights, Cameras...Action!
  • Topic 5B: More 3ds max Tools
  • Topic 5C: The Material Editor
Lesson 6: Animation and Rendering Basics
  • Topic 6A: Animation
  • Topic 6B: Rendering

Please contact your training representative for more details on having this course delivered onsite or online

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